Recently Jeff has spent time working on the artificial intelligence in our game, which admittedly we have not invested much effort into thus far. So in between programming I have been reading different books, sites, and papers on the subject. And today I just wanted to share a great read that I came across online:
“An A.I. Player for DEFCON: An Evolutionary Approach Using Behavior Trees” by Chong-U Lim, 2009.
It is just over one-hundred pages in length, but I thoroughly enjoyed it. Even managed to make time for it while staying on track for my one book a week plan. If you have an interest in game AI, particularly using behavior trees, then you should give it a glance.